An early prototype of my senior thesis project (Non VR part only). The game is not finished.
Hold space to increase wall speed x5 (basically fast fall from tetris)
Arrow Keys to rotate (testing it for yourself probably easier than an explanation)
Improvements from Alpha:
1) Perfect match detection
2) Streak multipliers
3) Point bonuses for faster solves (time) and fewer number of spins (efficiency)
4) Speed up rounds over time
5) Cube count of shape grows over time
Currently working on:
1) Dynamic/procedural music
2) Vive Implementation
Spamming the arrow keys while very close to the wall can very rarely make the shape go to an odd angle for one round.
Please leave feedback, bug reports, and other ideas in the comments, every bit helps!